My role involves the management of a large budget - the school's allocation of funds towards its technology purchases. It is my responsibility to make decisions about spending that money wisely. Only a few years back at my former school it involved the creation of 3 year plans with purchases mapped out over a time span and the purchasing spread over that time. There was (in some schools still is) a general rule of thumb that desktop computers had a useful life of about 5 years and laptops about 3. Of course, we tried to squeeze as much life out of our machines as possible, with some of the laptops I purchased in 2007 still being used around the school when I left in 2011. But with a wider array of devices available in a number of platforms, the mapping of a structured plan is becoming less important but flexibility and adaptability are key ingredients when planning.
My employer, DECD, obviously agrees as seen in the recent release of their ICT Strategy for 2012-2014 (I know, ironically a three year plan!):
Given the dynamic nature of information and communication technologies (ICTs), and the rapid development of always connected technologies and devices, having a ﬁxed three-to-ﬁve-year strategic plan has become unsuitable. What is emerging however is the critical nature of continual improvement and utilisation to current resources while scanning and examining emerging technologies for their potential impact on, and use in, the areas of child development, care and wellbeing and teaching, learning and administration.
This really is common sense, and at WGS, we have decided to check out the developing technologies by using a Lighthouse Classroom project approach. Specifically, the eLearning Committee, and myself look for innovative applications of technology and classroom teachers offer to trial and feedback to the larger staff group. The Lighthouse classrooms get technical and pedagogical support from me in my role, but the nature of teachers who volunteer for things like this tend to trend towards risk takers, active learners and problem solvers. Projects range from trialling tablet devices to using blogs to using Minecraft for learning - and there are many more avenues of opportunity to go down. In the end, what we (the school community) are trying to foster is a culture of innovation. We want to move from a school with pockets of innovation (because every school has them, supported or subversive) towards being an innovative school. An innovative school which does not rest in its goal of improving learning for all students - and the more complex the school, the more innovative we will need to be to meet that aim.
So, the technology purchases and money must align with that aim. So, some budget goes towards these exploratory classroom projects, which then helps to inform more mainstream purchasing for the wider school classrooms. It is very important for me to do the "scanning and examining emerging technologies for their potential impact" to ensure that decisions are made wisely, balancing between what we need is needed right now and what needs to be explored for its potentially improved impact on learning.